This page contains multiple tier lists that rank Global version Arks and Units in different gameplay modes.
Initial draft by Throne, WGT and potato. Formerly coauthored with Legion. Additional insight from Envy and WGT.
This guide is currently authored by potato, with additional input from many Discord users, including ranked Arena players.
Have questions? Ask in #gl-help on Discord or in the Questions megathread on Reddit.
Have complaints? Ping potato on Discord.
See the ark ether guide for ark ether equipment, and the skill guide for ark skills.
Only includes units that excel in Tower.
Assumes the units are built to their intended specifications with AT LEAST 50SC invested in skills (i.e. pure tank/healer).
Do not use this tier list for rerolling.
Damage | Tank / support | Break | |
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MetaBest in their roles |
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Tier 1Excellent alternatives |
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Trishula tierBypassing element resistance with Trishula, the ether reward from Kaldina the Great (SSR) |
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Mages are units that focus exclusively on attack magic to the exclusion of everything else that requires MP.
However, many mages are specced with the ability to be hybrid support (healer/buffer/tank) or PDPS units.
These units are evaluated here on their capability as a pure mage.
Mages are primarily used to farm story stages by targeting element weaknesses.
Mages are also capable of instant-cast time-stop spells that can cheese high level content.
Pure mage | Hybrid support | |
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MetaBest in their roles |
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Tier 1 |
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Tier 2 |
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Tier 3 |
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Physical DPS (PDPS) units rely on their physical skills – the 3 skills unique to each unit.
Certain PDPS units are focused on breaking and fainting bosses/mobs in difficult content. They are invaluable for endgame.
Some PDPS units are hybrid mages or tanks. These units are evaluated here on their capability as a pure PDPS.
Physical DPS units are primarily used to counter enemies that resist mage sweeping, such as Tower bosses.
Pure PDPS | Break PDPS | |
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MetaBest in their roles |
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Tier 1Excellent with minimal drawbacks |
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Tier 2 |
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Tier 3 |
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Waifu tierFor the skirt-chasers |
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Tanks are units with incredibly high survivability. Some tanks function as semi-support units.
Hybrid mage/PDPS tanks are evaluated here on their capability as a pure tank.
Tanks are used to survive boss sweeps in difficult content.
Pure tank | Damage tank | |
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MetaBest in their roles |
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Tier 1 |
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Tier 2 |
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Support units excel in healing and/or buffing and de-buffing.
Hybrid support units are evaluated here as purely support units.
Support units are primarily used to weaken strong bosses and buff/heal allies in difficult content.
Pure healer | Pure support | Hybrid | |
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MetaBest in their roles |
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Tier 1 |
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Tier 2 |
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Pokkuru tierHave you ever seen a Pokkle cast Grand Cross? |
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Arks here are rated by their passives (and sometimes stats) when equipped.
All arks are reviewed at level 10.
Do not use this list for re-rolling. Ark skills are more important for a new player.
Ark | Notes | ||
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Pirate Ship Legnis (SSR) |
HP: 2368 MP: 43 STR: 274 DEF: 290 INT: 93 MND: 206 |
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Party Flinch resist + DPS buff if female ally dies |
Terror of the Grana Seas (SSR) |
HP: 2664 MP: 23 STR: 367 DEF: 299 INT: 99 MND: 141 |
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Highest Break buff in the game currently. Great for any DPS in Tower and Arena. |
Phoenix Blow (SSR) |
HP: 2496 MP: 35 STR: 359 DEF: 252 INT: 105 MND: 210 |
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Second best option to Grana Seas ark for breakers. Highly recommended for both Tower and Arena. |
Abandoned City of the Sea (SSR) |
HP: 2024 MP: 56 STR: 243 DEF: 212 INT: 199 MND: 219 |
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Meta for any Arena PDPS that uses STR. T1 for general use. |
Archangel Smile (SSR) |
HP: 2058 MP: 48 STR: 192 DEF: 249 INT: 220 MND: 241 |
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For tanks. Gives party HP regeneration. Meta for Tower, T1 for Arena. |
Icy Guardian (SSR) |
HP: 2324 MP: 32 STR: 356 DEF: 123 INT: 234 MND: 219 |
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Adds a +50% damage additional hit to every critical hit, effectively bypassing the damage cap despite it being Ice element. Meta in Arena due to the increased damage. |
Ark | Notes | ||
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Secret of Mana (SSR) |
HP: 2455 MP: 49 STR: 266 DEF: 243 INT: 91 MND: 223 |
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Any physical DPS with sword equipped – however, all 6 charges are needed for the full boost. |
Divine Beast, Loug Mekia (SSR) |
HP: 2167 MP: 43 STR: 305 DEF: 102 INT: 366 MND: 102 |
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Lily wants to use more than 2 elements. Loug Mekia makes that possible. Also good for Popoi and Senku. |
The Sword of Corpses (SSR) |
HP: 2830 MP: 30 STR: 340 DEF: 285 INT: 143 MND: 135 |
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Any Physical DPS that is heavily built on Criticals, e.g. Phantom Thief Robin |
Kaldina the Great (SSR) |
HP: 3120 MP: 38 STR: 133 DEF: 275 INT: 127 MND: 268 |
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In the rebalanced Arena, the HP barrier and increased HP for all allies means much higher survival rates for damage-dealing units. Recommended for Arena, less so for general use. |
Bell Tower of Guidance (SSR) |
HP: 2209 MP: 42 STR: 143 DEF: 245 INT: 122 MND: 382 |
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Faint immunity is top priority in the current Arena. This Ark grants that for a single unit. |
Militia of the Departed (SSR) |
HP: 2718 MP: 55 STR: 325 DEF: 242 INT: 274 MND: 0 |
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The equivalent of Forbidden Book for PDPS units. Combine with Proud Force and multi-hit attacks to not lose health. Sevia is an example of an ideal unit because of her multi-hit skills. Beware of the 0 MND stat on a low MND unit. Tower also has a number of crit-immune floors, which limits this Ark's usage. |
Gorde War (SSR) |
HP: 2391 MP: 39 STR: 290 DEF: 339 INT: 137 MND: 117 |
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Decent against Human enemies, which are common in both Arena and higher levels of Tower. |
Aldana Colosseum (SR) |
HP: 1986 MP: 35 STR: 245 DEF: 228 INT: 108 MND: 161 |
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30 seconds of flinch resist for tanks or physical DPS. |
Grand Bargain (SR) |
HP: 2694 MP: 14 STR: 213 DEF: 257 INT: 93 MND: 186 |
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For tanks and physical DPS. The stats scale with your HP. One of the best arks for damage tanks like Zouglas. |
Altar of the Forbidden Book (SR) |
HP: 756 MP: 66 STR: 128 DEF: 93 INT: 288 MND: 224 |
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For any Mage with element critical and Proud Force health regen. Usable in most content, but not in current Arena. |
Ark | Notes | ||
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Skyship Lonvalion (SSR) |
HP: 1942 MP: 44 STR: 238 DEF: 231 INT: 237 MND: 238 |
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For neutral element physical DPS units, e.g. Randi, Sevia, Phantom Thief Robin |
Treasured Sword Eliud (SR) |
HP: 1717 MP: 35 STR: 184 DEF: 222 INT: 231 MND: 158 |
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For Ice element DPS units. |
Geist Training Mountain (R) |
HP: 1716 MP: 22 STR: 242 DEF: 159 INT: 102 MND: 136 |
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For physical DPS units. |
Sorcerer's Eden (SR) |
HP: 627 MP: 57 STR: 77 DEF: 110 INT: 236 MND: 194 |
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Budget mage ark. |
Golem Core (SSR) |
HP: 2999 MP: 19 STR: 194 DEF: 334 INT: 91 MND: 268 |
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For tanks. |
FINAL FANTASY Adventure (SSR) |
HP: 1808 MP: 61 STR: 159 DEF: 191 INT: 274 MND: 240 |
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For Popoi to boost the damage of Popoi's Mana spells, or for any Skill Charge/Quick Trigger physical DPS build. |
Great Temple Maja (SR) |
HP: 1236 MP: 60 STR: 106 DEF: 177 INT: 324 MND: 327 |
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Light magic MP reduction for Light element mages (Saintly Theria, Lily) |
Grave of the Blademaster (SR) |
HP: 607 MP: 34 STR: 254 DEF: 177 INT: 237 MND: 226 |
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Party-wide 20% Dark resist, Light damage boost and SCT buff. |
Thunderstone Luster (R) |
HP: 1302 MP: 44 STR: 96 DEF: 75 INT: 212 MND: 205 |
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Best for a magic stun Phal build. |
Units featured in collaborations with other games/licenses.
The most limited units in the game.
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Units featured in seasonal banners or other events.
Reruns annually or at the developer's discretion.
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Units featured in Descent of Heroes banners. These feature the Council of Ten units.
Reruns monthly. Usually good to reroll on for new players.
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Units obtainable from the permanent gacha.
Some units will have rate-ups every so often.
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Units obtained through Story. The protagonists and sidekicks.
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Monster units are unlocked by collecting 50 souls of each from story and event stage maps.
These units do count towards your achievements, so unlock them when you can.
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